The seven steps
Each step produces an artifact that feeds the next:Project layout
A typical project directory after the pipeline runs:capture/ so they’re cleanly separated from the build outputs. Everything downstream lives at the project root.
Step 1: Capture
Output:capture/
When the video is grounded in an existing source (a website, a brand site, a competitor reference), start with capture. Hyperframes ships a built-in capture command for websites:
capture/ so later steps can reference paths instead of inlining content.
Gate: You can describe the source’s visual identity in one or two sentences and name its top colors, fonts, and standout assets.
Step 2: Design
Output:DESIGN.md in the project root
DESIGN.md is the brand cheat sheet. It encodes the visual identity factually so every downstream decision can reference exact colors, fonts, and components instead of inventing them. It’s a reference document, not a creative plan. The creative work happens in the storyboard.
A typical DESIGN.md has five sections:
DESIGN.md is also the input format for Open Design and Claude Design; both produce a DESIGN.md you can drop into a Hyperframes project.
Gate: DESIGN.md exists with all five sections filled in from real captured data (or chosen deliberately for greenfield projects).
Step 3: Strategy & Messaging
Output: Alignment on video type, duration, style, and — critically — the ONE message and narrative arc Before any creative decisions, align with the user on the story this video must tell. Parse the user’s prompt first — they probably already gave you the video type and style. Only ask about things they didn’t specify. If the prompt is detailed enough, confirm the direction in one message and move to Step 4. The questions to resolve: what type of video (social ad, product demo, brand reel, etc.), what style and energy, what’s the ONE thing this video must communicate, what narrative arc serves that message, and whether narration is wanted. Gate: Video type, duration, format, and the message and narrative arc are locked. Without those, Step 4 can’t write a concept-first storyboard.Step 4: Storyboard + Script
Outputs:STORYBOARD.md + SCRIPT.md in the project root
Write the storyboard concept-first: message → narrative arc → beats that serve the arc → techniques per beat → brand accents pass at the end. Then write the narration script to match. The storyboard and script are written together — the storyboard drives the script, not the other way around.
STORYBOARD.md tells the engineer (human or agent) exactly what to build for each beat: mood, camera, animations, transitions, assets, depth layers, sound effects. It’s where the creative choices get pinned down.
Each beat in STORYBOARD.md typically covers:
The storyboard typically opens with a global-direction block: format, voiceover direction, style basis, and guardrails that apply to every beat.
SCRIPT.md contains the narration backbone: hook (one sentence that earns attention), story (what the product or topic is), proof (numbers, components, customers), CTA (one clear action). For videos without narration, SCRIPT.md becomes a per-beat copy plan with on-screen text and timing notes.
Gate: STORYBOARD.md + SCRIPT.md exist with beat-by-beat direction, an asset audit that names every file used, and user approval of the plan.
Step 5: VO and timing
Outputs:narration.wav (or .mp3), narration.txt, transcript.json
Generate the TTS narration, then transcribe it for word-level timestamps. Those timestamps are the source of truth for every beat duration downstream.
Hyperframes ships multiple TTS adapters (Kokoro, ElevenLabs, HeyGen); see
/media-use for the skill that picks one. After generating audio, update STORYBOARD.md with the real beat boundaries from transcript.json.
Gate: narration.wav, narration.txt, and transcript.json exist. STORYBOARD.md beat timings reference real timestamps, not estimates.
Step 6: Build
Output:compositions/<beat-name>.html, one HTML file per beat
This is where the storyboard becomes runnable HTML. Each composition is a self-contained file that imports captured assets by path, uses the exact colors and fonts from DESIGN.md, and animates with the techniques the storyboard picked.
For multi-beat videos, spawn a focused sub-agent per beat. Each one gets fresh context, the storyboard section for its beat, the asset paths it needs, and the relevant technique references. That produces noticeably better output than building every beat in one long-running context.
After each composition is built, run a self-review for layout, asset placement, and animation quality. The /hyperframes-core skill encodes the composition rules — required class="clip" attributes, data-* attribute semantics — and /hyperframes-animation covers GSAP timeline registration and adapter registries.
Gate: Every composition is self-reviewed. No overlapping elements, no misplaced assets, no static images sitting unanimated.
Step 7: Validate
Outputs:snapshots/frame-*.png, lint and validate passing with zero errors
Three checks before delivery:
lint catches missing attributes, timeline registration issues, tween conflicts, and CSS-transform vs. GSAP conflicts. validate loads each composition in headless Chrome and surfaces runtime JS errors, missing assets, and failed network requests. snapshot captures frames at specific timestamps so you can see your output without a full render.
The pipeline delivers the localhost Studio URL as the handoff. Your AI agent runs npx hyperframes preview and shares the project URL. Rendering to MP4 is on-demand:
--batch rows.json --output "renders/{name}.mp4" and use the generated manifest.json as the delivery checklist.
Gate: lint and validate pass with zero errors. Snapshot frames look right. The Studio preview URL is ready to share.
Iterating
The pipeline is built around named artifacts on disk so you can re-enter anywhere without re-running everything:- To rework the creative plan, edit
STORYBOARD.md: change a beat’s mood, swap an asset, retime the entrance, then ask the agent to rebuild just that beat. - For surgical tweaks, open a composition file directly (e.g.
compositions/beat-3-proof.html) and adjust animations, colors, or layout.npx hyperframes previewshows changes live. - To rebuild one beat from scratch, prompt the agent: “Rebuild beat 2 with more energy. Use the product screenshot as full-bleed background.” It reads
STORYBOARD.md,DESIGN.md, and the transcript, then regenerates just that file. - To swap the voice without redoing Step 3, re-run TTS against
narration.txt, which already has the pronunciation substitutions baked in.
When to use the pipeline
The pipeline is the recommended structure for:- Capturing a website with the /product-launch-video workflow, which follows it end-to-end.
- Shipping a product launch. Most of the HeyGen launch videos use this artifact layout.
- Any narrative video with three or more beats, where a storyboard pays for itself.
- Learning Hyperframes, because the artifacts leave every creative decision inspectable on disk.
STORYBOARD.md.
Next steps
Website to Video
The full website-to-video guide built on this pipeline.
Prompting
How to invoke the pipeline through your AI agent.
Launch Videos
Real production projects organized around this pipeline.
CLI Reference
Every command the pipeline calls.